Concept Art Study Plan

Building toward character/creature concept art (see Invictus Reference Links), combined with the ongoing How to Draw (Scott Robertson) fundamentals track.

Weekly Schedule

Monday

  • How to Draw chapter work (perspective/construction) — 45-60 min

Tuesday

  • Daily animal/figure construction gesture drawing (Croquis Cafe / Line of Action) — 30-45 min
  • Form library sketchbook: break down 2-3 objects (animals, armor, weapons, architecture) into primitives

Wednesday

  • How to Draw chapter work — 45-60 min
  • Thumbnail exploration session: 20-30 tiny silhouette thumbnails (creature or character ideas)

Thursday

  • Daily animal/figure construction gesture drawing — 30-45 min
  • Weekly ref artist study (rotate through Invictus Reference Links — Tooth, itsiansu, anhe1, etc.): 1-hour breakdown of silhouette/shape language/anatomy exaggeration

Friday

  • How to Draw chapter work — 45-60 min
  • Form library sketchbook: 2-3 more objects

Saturday

  • Thumbnail exploration session #2: 20-30 more thumbnails
  • Pick a favorite from the week's thumbnails to carry into the monthly final piece

Sunday

  • Rest or light sketchbook/flexible catch-up day

Monthly

  • Take the strongest thumbnail from the month and push it through full construction → value study → limited-palette color render.
  • Once construction feels solid, start layering in dedicated value/color & light study on top.

Notes

  • H2D fundamentals stay the spine of the plan (perspective, ellipses, form construction).
  • Ref study and thumbnails train design/idea generation separately from rendering skill — both need to happen weekly, not just at the end.
  • The monthly final piece is where fundamentals + design practice actually merge into portfolio-ready work.
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